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d 20/07/08 : Le Maroc Pays à l'honneur en 2008
d 02/06/08 : Avant-Première Ludovia sur Second Life le 19/06/08
 s 12/11/07 : Ludovia reçoit le patronage du Ministre de l'Education Nationale, Xavier Darcos

 

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Partenaires Ludovia

  

 


Innovations & Uses
 
27th, 28th, 29th august 2008
 
     puc pré-programme 2008

 


Clôture Ludovia 2007

Friday 29th August 2008

09.30 – 13.00: Conference: Virtual reality, social networks, video games: their impact on learning and education

How to gauge the impact of digital technologies on education and learning? In the 1990s, Patricia Greenfield demonstrated the combined influence of education, communication and information technologies on the development of non-verbal IQ (Médiamorphoses 2001). Interactive programmes were found to develop the ability to express oneself through images and to understand the language of images. Since the 1990s use of such programmes has spread through all aspects of daily life; their functions have multiplied: virtual reality, social networks, file sharing have taken over aspects of friendship, play, emotional and professional life, giving a graphic form to what is in real life a state of mind… methods of observation and analysis should explore in depth the cultural, social, communicational and imaginative dimensions of this phenomenon. Studies in sociology, geography, information and communication science, psychology and semiotics intersect to produce a multidisciplinary picture of the practical effects of the digital experience on individual perception and socialisation.

Moderators & Leaders of the discussion: Mario Asselin, Ludovia Magazine Québec, and Serge Soudoplatoff, almatropie.org.

1st session: aspects of theory and research Expected participants: Delphine Grellier (sociologist); Thomas Gaon (psychologist); Yann Leroux (psychologist); Sebastien Genvo (information and communication scientist); Stephane Lardelier, the Dijon Institut Universitaire de Formation des Maîtres (IUFM) (Contact S.FAU CDC [is this the Florida Atlantic University Commucication Disorders Clinic??]); Stephane Gautier, Edition.fr; Fanny Georges, Observatoire des Mondes Numériques en Sciences Humaines (OMNSH).

2nd Period: Experiments and case studies – Serious Games and Virtual Reality: their use in teaching, e-learning and team management, original case studies, problems, solutions, discussions.

Expected participants: Pierre Olivier Carles, Stonfield InWorld; Julian Alvarez, Ja.Games; Fabrice Tron, SLDimension, (also invited: representative of Cap Digital).

09.30 – 13.00: Closing papers of the Symposium “Do It Yourself 2.0”.

13.00 – 14.30: Lunch Closing ceremony of Ludovia Summer School 2008

15.00: Airport/station transfers begin

 

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